Well small example: the resurrection mech serums.
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The way difficulty tries to screw you alongside the killbox meta enabling a lazy "ok send 10 more this time" manner of "challenge" is my sole complaint, everything else is fantastic. Or yknow, when I get a quest reward of TWO ressurection mech serums, but I know better than to feel any sense of happiness, because sure enough, the very first thing the game will do is direct the next mental break to be a tantrum that targets those. It's that feeling of "soooooo close and yet so far" that makes it especially painful for me when I find myself annoyed by "Oh hey wow look at that, Solar Flare + Heat Wave nuked your freezer and now all of your Gourmands are on a food binge right before winter gee how about that," when it's 100% crystal clear the game is actively trying to kill you. The game is great, don't get me wrong, but I seriously hate the design philosophy behind the difficulty because I feel like if he'd just tweak things like the killbox meta, then there's truly nothing to complain about. If he'd fix that? 10/10 game, timeless masterpiece. Why does the game punish you for successfully holding off raids? Why are we content to accept the killbox meta instead of expanding AI so that the game doesn't need to rely on ridiculous numbers and in exchange demands better tactics from the player instead of killboxes? Why are there little oddities like players recognizing their raiders start dying to minor bruises and such when their current colonist count is high, so that capturing and recruiting them is never possible? The potential for anything to happen adds to the fun and helps you take on a more passive, spectator role where you're curious to see the story unfold.Ĭertain difficulty mechanics in Rimworld however have the philosophy of "the key is to flip off the player and then fuck his mother whilst sending him the video so he's scarred for life." No wtf, let the chips fall where they may. Think Binding of Isaac: sometimes you get fucked by a run, sometimes a run is phenomenal. I'd prefer Rimworld as a true sandbox, where you roll the dice and anything can happen. Love the game, but the most obnoxious part to me is how. Now if only he could get rid of the "you see, the game is more fun when everyone's fucking dying" mentality. r/RimWorldStreams - For all of your videos and streams needs
Truly permanent press sheets series#
r/RimWorldTales - /u/srgrafo's Rimworld Comic Series r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies
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No discussing pirated versions of the game. No memes, please go to r/SpaceCannibalism. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. Streams and let's plays may be posted in r/RimWorldStreams Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts.
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Truly permanent press sheets update#
Buy RimWorld and the DLCs! Update improves defense tools and raid strategies 1.3 - Ideology DLC Announcement Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discord